The third of our 'games that never made it'
Michael Cook talks procedural generation, and how it makes level creation easy
Our second game 'that never made it'
Michael Cook can’t draw pictures or compose music, but he can still make games
Let's travel back in time to when the Grand Theft Auto series was actually good and take a look at...
The first of our 'games that never made it' feature
Michael Cook talks making shortcuts and artificial intelligence
Many of the Zelda games strived to be like Ocarina of Time and merely couldn’t achieve the same...
Michael Cook is doing just that this week, and he’ll tell you how you can too
We review the most detailed mass transit simulator yet