Games

Polynomial proves maths isn’t fun

Far from being just a mathematical expression, Polynomial is a (dull) 3D music action game

The Polynomial – Space Of The Music, far from being just a mathematical expression, is a 3D music action game in which you pilot a space ship through a brightly coloured universe that pulsates along to currently playing song.

The premise is simple: you select a certain music track, and the game will use it to generate an environment that corresponds to the tune. For example, in another popular music game called Audiosurf, where you pilot a ship along a racecourse, a fast, upbeat track will have a lot of slopes and steep gradients, whilst a slow, calming piece will have you leisurely making your way uphill. As a big fan of Audiosurf, I was expecting Polynomial to deliver as well.

My first words when I loaded up were "bloody hell". The menu options at first appear quite complex for such a simple game, but when you fiddle about with them you realise that a lot of the controls simply modify the brightness and sound. I recommend adding your own music when you first load up the game; not because the stock tunes are bad, but I play music games to have fun and it’s much easier to do that when you’re listening to music you enjoy.

The instructions make Polynomial seem more complicated than it really is. The first level has a huge floating set of instructions that tell you what everything does: orange monsters damage you, blue... things heal you and green circles offer power-ups. That’s all you really need to know. Point, shoot, fly about, simple as.

After half an hour you feel like you’re playing in an elaborate screensaver

For a game that supposedly tailors itself to fit your music, I was hard-pressed to see how things changed when music tracks switched. I tried a switch from a hard, upbeat Pendulum track to a much calmer Rachmaninoff piece, and I didn’t see any changes to the game. I suppose this wouldn’t matter so much if the game was fun, but unfortunately Polynomial doesn’t have much else going for it.

After half an hour you feel like you’re playing in an elaborate screensaver and repetitiveness starts to kick in. You fly about, shoot stuff, and listen to your music. The graphics are very pretty, and it does have a certain beauty to it, but it’s just not fun. There is an editing mode which I toyed about with for a bit, but unless tweaking about with a load of figures and seeing what they do appeals to you, I doubt it’ll keep you hooked.

If you’re looking to try out a similar game, my advice would be to pick Audiosurf. It’s nearly two and a half years old, but I still play it and have fun. Polynomial feels less like a game and more of an elaborate tech demo. A pretty one maybe, but a tech demo nonetheless. It could have been so much more.

From Issue 1472

5th Nov 2010

Discover stories from this section and more in the list of contents

Explore the edition

Read more

Hot desking for Maths PhDs postponed after student backlash against planning

News

Hot desking for Maths PhDs postponed after student backlash against planning

The Math department has postponed its move to introduce hot desking in Huxley offices, which was due 26 October, after student feedback.  Hot desking (unassigned desks organised in an ad hoc, reservation basis) has been a topic of discussion for the Maths PhD students for the past academic year, an

By Cristina Carrillo

News

Imperial amends Turnitin End User Licence Agreement statement

Earlier this month, Turnitin proposed changes to their End User Licence Agreement (EULA) that would have involved the use of student submissions to improve or develop AI tools. These were postponed after the wider Higher Education sector showed concerns regarding the privacy of student data and the potential use of

By Cristina Carrillo
NVIDIA donates $250 million to AI safety research in UK, Imperial amongst benefiters

News

NVIDIA donates $250 million to AI safety research in UK, Imperial amongst benefiters

NVIDIA, leader in chipmaking and the world’s most valuable company, announced 15 October a donation of $250 million in computing power towards research in AI safety.  The donation is in the form of $50 million of computing power for the next five years, accessed through U.K.-based NVIDIA

By Cristina Carrillo